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Overworld
The overworld represents the area surrounding your colony. Using the overworld, you can create independent settlements to support your colony and send out expeditions to points of interest. Settlements are available once you construct the -
How to Play Guide for Aven Colony
This guide is intended to be a quick introduction to Aven Colony that will help you understand the systems underlying the game and survive the first hour. Intro[] Your goal is to create a self -
Plague vaccine
Plague vaccine is a resource in Aven Colony. Can be manufactured at a Chemical Plant (Tier 2) and distributed at a Hospital to allow faster recovery from alien plague infections. -
Official Aven Colony Wiki
Welcome to the Aven Colony Wiki! We are currently maintaining 871 pages (172 articles). -
Transceiver
Transceiver is an Electricity building in Aven Colony. Accepts power from a remote solar array installation on the overworld map (requires it to be constructed). Receives 400 power in winter and 800 in other seasons -
Missions
There are nine campaign missions and sandbox maps in Aven Colony. To unlock them, you need to first play through the available campaign maps. Vanaar Sandy Gulch Azara Falls Hyla's Crescent Tenari Glacier Arido -
Morale
Morale is a measure of how happy your colonists are and, by extension, how productive they are. A happy colonist has all of their needs met. Below are the various factors that affect morale. Factors -
Tenari Glacier
Tenari Glacier is a mission in Aven Colony. This small colony near Tenari Glacier is in trouble right now, and you'll need to start by stabilizing it. After you rescue the colony, you must -
Azara Falls
Azara Falls is a mission in Aven Colony. The mysterious alien object recovered during the Sandy Gulch expedition has pointed the way to some sort of structural complex near Azara Falls. Your objective is to -
Hyla's Crescent
Hyla's Crescent is a mission in Aven Colony. We've identified the location of a larger foreign object. You will need to build a large agricultural colony, extend it around the great central lake -
Resources
Resources are items essential to the survival of the colony - or its prosperity. While technically processed goods should be covered under a separate heading, they are included in this article for convenience. -
Arido Mesa
Arido Mesa is a mission in Aven Colony. A desperate situation has developed on the Colony Ship. One of our three major life-support units has failed, and you will need to quickly construct a -
Energy battery
Energy battery is a Electricity building in Aven Colony. To store power an energy battery must be connected to a power zone with at least 1 more electricity provide than demanded, and (probably a bug -
Structures
Structures are the basics of building a successful colony in Aven Colony. The game has 33 different structures to choose from (70 structures with upgrades included). Structures are split into thirteen major categories. Every building -
Valley of Death
Valley of Death is a mission in Aven Colony. A group of your former colonists somehow learned about the ancient cult that cursed the civilization that once lived on Aven Prime... and they've adopted -
Electricity structures
Electricity structures provide power essential for keeping the buildings functioning. Strategy[] While both zorium and geothermal are area-effective solutions to power generation and the humble solar panels get glosses over in later sols of -
Sandy Gulch
Sandy Gulch is a mission in Aven Colony. There's an area near the vast central wastelands called Sandy Gulch that's marginally suitable for farming. We'd like you to build a mining colony -
Colonists
Colonists are members of the expedition to Aven Prime, whose goal is to establish humanity's first extra-solar domain. They are men and women from all walks of life and it's your goal -
Research center
Research center is a Technology management building in Aven Colony. Allows research of technologies, colony upgrades, and resource conversions. -
Kelori Strand
Kelori Strand is a mission in Aven Colony. Kelori Strand sits at the edge of one of the inland seas of Aven Prime. We've chosen the landing site in an area that should allow -
Food
Food is a critical category of resources, responsible both for keeping your colonists alive and their morale (through food variety and quality). Food can be acquired either by farming the local area or importing large -
Air quality
The colony is hermetically sealed to counterbalance Aven's low-oxygen atmosphere, so air qualitycan deteriorate quickly. Intake fan Air filter Atmospheric condenser Park Overview[] Air quality is a major contributor to morale. Insufficient quality -
Residential structures
Residential structures are essential buildings for maintaining population. If a population goes over the number of available habitable space, surplus colonists are euthanized. Strategy[] It goes without saying that the two skyscrapers are the most -
Expedition center
Expedition center is a Spaceport building in Aven Colony. Allows you to send expedition teams on missions outside the colony, including rescues, scientific analysis, resource acquisition, combat missions, hardware recovery, and more. Every expedition center -
Trade
Trade is established between the colony ship and your colony once the trade center is built. Trading is very simple: The colony ship will request a certain amount of resources of a particular kind and
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