Resource management buildings expand the maximum amount of resources and items (of any kind) that you can store and allow them to be processed into advanced goods. Note that they all need power, otherwise the contents stored within will start to expire.
Storage Depots[]
Image | Structure | Nanites | Power (⚡/hour) |
Capacity |
---|---|---|---|---|
Mini-storage depot | 11 | 5 | 1000 | |
Storage depot (Tier 1) | 26 | 12 | 5000 | |
Storage depot (Tier 2) | 36 | 12 | 6500 | |
Storage depot (Tier 3) | 48 | 12 | 8000 |
Converters/Refineries[]
- The two refineries are simple to understand
- Mills are required to make edible items out of raw input from farming structures. Chemical plants manufacture enhancers and medicine.
Image | Structure | Nanites | Power (⚡/hour) |
Workers |
---|---|---|---|---|
Mill (Tier 1) | 44 | 18 | 18 | |
Mill (Tier 2) | 66 | 18 | 18 | |
Chemical plant (Tier 1) | 46 | 20 | 18 | |
Chemical plant (Tier 2) | 68 | 20 | 18 |