Residential structures are essential buildings for maintaining population. If a population goes over the number of available habitable space, surplus colonists are euthanized.
List of buildings[ | ]
Image | Structure | Nanites | Power (⚡/hour) |
Colonists |
---|---|---|---|---|
Outpost | 18 | 8 | 16 | |
Habitat (Tier 1) | 32 | 17 | 36 | |
Habitat (Tier 2) | 52 | 17 | 54 | |
Habitat (Tier 3) | 72 | 17 | 66 | |
Skyscraper (Tier 1) | 66 | 32 | 72 | |
Skyscraper (Tier 2) | 94 | 32 | 120 | |
Colony terminal (Tier 2) | 136 | 48 | 130 +1 overworld settlement Counts as hovercar station |
Strategy[ | ]
- It goes without saying that the two skyscrapers are the most efficient method of housing colonists. While they can extend commute distances, even the cheapest skyscraper offers a ratio of ~0.92 nanite per colonist, as opposed to a late-mode habitat's 1.09 nanite. However, it does consume ~0.47 power per colonist, while a habitat requires ~0.27 power.
- Upgrading it to the Tier 2 model makes it a perfect choice across the board: 0.76 nanite and 0.28 power per colonist.