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Aven Colony Wiki
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How to Play Guide for Aven Colony
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How to Play Guide for Aven Colony
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==General advice== *'''Slow down!''' Don't run at 4x or 8x speed unless you absolutely certain it's safe to do so. *'''Don't overbuild!''' Once your colony is large and stable, you can often build as you please, but when a colony is starting out, it's very easy to ruin it by building things that are too expensive or unnecessary. Wait until your colony can afford to build and support all the buildings you want to create. *'''Watch the bottom bar'''. Keep an eye out for indicators that are flashing red. Don't worry too much about the rate of change on the right side of the indicators - worry about the ones that have red icons and especially those that are flashing red. *'''Watch your workers'''. Remember that if buildings have workers, their efficiency depends on the number of workers. If a building isn't doing its job fast enough, it may need more workers. *'''Make sure you have enough [[colonists|immigrants]]'''. It's very easy to forget that your starting colony only has enough workers for a handful of buildings, and forget to build an Immigration Center to get more. It's very easy to find yourself with a colony where every building has only 1 worker and nothing is getting done. If you find that your colony isn't operating optimally at the early stages, you either have too few colonists or too many buildings for the number of colonists you have. Look at getting more colonists via Immigration Centers and/or recycling buildings you don't need until you can get more colonists. *'''BUT, make sure you don't have TOO MANY immigrants'''. Immigration is necessary, but it can also kill your colony. New immigrants place demands on jobs and housing and food and water and more. If you have multiple Immigration Centers, or if you don't build out your colony to support all your new immigrants, then consider scaling back the number of workers at your Immigration Centers, recycling any Immigration Centers you don't need, or implementing the [[Immigration Ban]] social policy until you can get the situation under control. A cheap solution is to place the center so that it's connected by a single [[tunnel]] to your colony and scrapping said tunnel whenever you get too many colonists. *'''Focus on infrastructure first''', then morale. Until you get to 100 colonists, don't worry too much about morale. After that, it will become a bigger problem. If you find that your people are starting to grow unhappy, click on them to find out what they're complaining about, either by clicking on them in the world, switching to surveillance camera mode & clicking them there, or by going to the Colonist List and clicking on the ones whose happiness is lowest (note that you can sort the columns, so sort by morale!) *'''You're not building a utopia'''. It's very important to keep your colonists' morale above 50% so you keep them working efficiently, keep winning referendums, and have a margin of error if the colony starts having problems. At the same time, if your colonists are at 60% happiness, there's not too much to be gained from increasing their happiness to 70%, 80%, or 90% unless you can truly afford it. *'''Pro tip: <s>Shoot the Cyberdemon to kill it</s> Keep an eye on the aggregate morale panel''', especially "% Jobs Filled," "% Employed," and % Housing Filled." Those are incredibly useful for helping you scale up your colony. As you scale up, try to keep "% Jobs Filled" and "% Housing Filled" between 70% and 90%. "% Employed" should always be over 80%, but that's much easier to do. That will help ensure that you keep your colony in balance as you grow. [[Category:Aven Colony]]
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