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Aven Colony Wiki
175
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Colonists
Morale
Health
Food
Enhancers
Efficiency
Colony
Statistics
Air quality
Trade
Expeditions
Buildings
Tunnel
Residential
Resourcing
Spaceport
Power
Drones
Defenses
Farms
Mining
Water
Air
Services
Gamepedia
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==Characteristics== * [[Morale]] is a critical characteristic. Unhappy colonists are less productive, while protesters don't work altogether. At minimum, colonists need [[food]], [[water]], [[air quality]], and employment to be happy. * Commute times can be a pain in large colonies. To compensate, you can invest in robust [[hovercar station]] networks to connect the colony. Adding [[colony terminal]]s as primary residential structures works even better. * [[Food]] is critical. Every colonist consumes [[food]] at a rate of circa 0.1 - 0.2 unit per hour. Inadequate food supply causes starvation, death, and morale loss, leading to the aforementioned loss in elections. * [[Health]] determines how long the colonists can chug along without keeling over. [[Plague spore]]s, inadequate [[food]] supply, and low [[air quality]] contribute to deteriorating health, alongside a number of other factors. [[Rationing]] helps reduce food consumption at a cost to morale. * Every colonist needs a [[residential structures|habitat]]. Always keep a spare margin, to reduce crowding and ensure that any overflow caused by a sudden shortage of residential space is accommodated, rather than euthanized. Immigrants are simply turned away if your colony is at maximum capacity, the colonial authorities aren't monsters. * Morale and performance can be directly modified by providing [[enhancers]] to the colonists, but require [[enhancer]] dispensaries.
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