Policies

Social policies are optional laws that you can pass if you win referendums. Almost all affect Freedom morale negatively, but can be useful in streamlining colony operations, such as reducing water and power consumption.

Other functionality

 * The policy screen allows you to activate artifacts:


 * policy_empowerment.png Charge: Instantly refills all batteries.
 * policy_shielding.png Shielding: Creates a protective shield in a large radius around the containment unit.
 * policy_unity.png Unity: Maxes morale out.
 * policy_cleansing.png Cleansing: Instantly removes all plague and creep spores across the map, both airborne and already deployed.


 * As well as and boosts:


 * policy_icon_airboost.png Ventilation Boost: Increases the effectiveness of all Intake Fans and Air Filters by 250%.
 * policy_icon_cdroneboost.png Drone Boost: Increases the effectiveness of your Construction Drones by 250%.
 * policy_icon_plasmaboost.png Plasma Boost: Reduces plasma turret cooldown by 50% (doubling the fire rate).
 * policy_icon_scrubberboost.png Scrubber Boost: Increases the scrubbing speed by 200%.

Behind the scenes

 * Free addiction treatment and Prohibition were removed from the game to comply with game ratings, replaced by an overhauled and significantly improved enhancer system.